Design as a key tool to achieve gender equality.
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Abstract
The article presents the achievements in the optional subject Gender Identity and Design, proposed to be taught in the Industrial Design career of the Higher Institute of Design (ISDi). The main objective of the article was framed in presenting the results in the search for design proposals for toys and games created by students, and focused on gender equality as a basis for achieving a peaceful, prosperous and sustainable world. For this matter, theoretical and empirical methods were used, as well as research techniques such as audiovisual projections to promote debates. The main results obtained highlight that the students appropriated knowledge about the subject of gender and gender identity, expressing it through novel and interesting design proposals regarding toys and games without gender stereotypes, which contributes to broadening their culture, and positions them as fundamental actors in the creative process and change of traditional ways of thinking. Likewise, the students managed to become aware of these issues and to raise awareness of the need to make toys and games more diverse, and at the same time more inclusive. All this reinforces their formation in values such as cooperation, responsibility, respect and solidarity.
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