El código como medio creativo para la formación variable en Diseño Gráfico.

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El código como medio creativo para la formación variable en Diseño Gráfico.

Kyuha Shim

Resumen

Hoy en día, gran parte del diseño gráfico que encontramos se crea, distribuye y experimenta a través de medios informáticos. Los diseñadores pueden usar computadoras más allá del software estándar, particularmente para escribir su propio software. Sin embargo, la investigación sobre el código, un medio computacional en bruto para dar formas generativas, aún está ausente en gran medida en el contexto del diseño gráfico (Bartlett y Tatum 2020; Shim 2020; Shim 2021). El ensayo de este profesional incluye una revisión de la literatura y un examen del trabajo de diseño gráfico relacionado para establecer los antecedentes contextuales de los enfoques computacionales en el diseño gráfico, en particular aquellos que definen la programación como material y proceso para diseñar sistemas generativos. Los ejemplos de tales sistemas generativos en el trabajo de este profesional producen variaciones visuales manipuladas algorítmica y paramétricamente que son dinámicas para la entrada del usuario, las fuentes de datos externas y la aleatoriedad. La clave para adoptar un enfoque computacional en el diseño gráfico y generar "formaciones variables", o el proceso de construcción de sistemas generativos que emergen formas dinámicas utilizando código y datos, es comprender y aplicar el código como un medio creativo. Como tal, este ensayo reflexivo demuestra cómo se utiliza la computación como medio de diseño gráfico para crear variabilidad en la apariencia y el comportamiento de las formas visuales.Today, much of the graphic design we encounter is created, distributed, and experienced through computational media. Designers can use computers beyond standard software, particularly for writing their own software. However, research on code––a raw computational medium for generative form-giving––is yet largely absent within the context of graphic design (Bartlett and Tatum 2020; Shim 2020; Shim 2021). This practitioner’s essay includes a literature review and an examination of related graphic design work to establish the contextual background of computational approaches in graphic design, particularly those that define programming as both material and process for designing generative systems. Examples of such generative systems in this practitioner’s work produce algorithmically and parametrically manipulated visual variations that are dynamic to user input, external data sources and randomness. Key to taking a computational approach in graphic design and generating ‘variable formations’, or the process of building generative systems that emerge dynamic forms using code and data, is understanding and applying code as a creative medium. As such, this reflective essay demonstrates how computation is used as a graphic design medium to create variability in the appearance and behavior of visual forms.


 

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Cómo citar
Shim, K. (2022). El código como medio creativo para la formación variable en Diseño Gráfico. A3manos, 9(18), 44–48. Recuperado a partir de https://a3manos.isdi.co.cu/index.php/a3manos/article/view/246
Síntesis curricular

Kyuha Shim, Carnegie Mellon University

Kyuha Shim (Q) is a designer, researcher and educator based in Pittsburgh. He is an Associate Professor in the School of Design and Director of the Computational Creativity Lab at CMU. He serves as a National Steering Committee Member for the Design Educators Community (DEC) of the American Institute of Graphic Arts (AIGA) and Education Director of AIGA Pittsburgh. Recently, he collaborated on a National Endowment for the Arts (NEA) supported design research and publication.

Previously, Shim worked as a research fellow (Data Visualization Specialist) at MIT’s SENSEable City Laboratory (2012–2013) in Cambridge, MA and as a researcher at the Jan van Eyck Academie (2013–2014) in Maastricht, Netherlands. He has been awarded residencies and fellowships at Frans Masereel Centrum (2017) in Kasterlee, Belgium, Facebook's Analog Research Lab (2019) in Menlo Park, CA, and Design Incubation: Research in Communication

Design (2021). He also worked as a designer at LUST (2011) in The Hague, Netherlands, and Vinyl-i (2009–2010) in Seoul, Korea. He conducted doctoral research in Visual Communication at the Royal College of Art, holds an MFA with honors in Digital+Media from the Rhode Island School of Design and a BFA in Digital Media Design from Hongik University.

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